Praetorian

PRAETORIANS: The big brother of the lost race of Aldrath. They saw in horror as the elder race, didnt heed their warnings. The only “origional” race left, they sought to prevent history from repeating itself.



Physically they stand well over 7 feet, and are slightly more musculer than a normal human. The true giants of the race, stand almost as tall as a Shaktar. Their skin varries from a deep blue, to a dark violet. They walk with pride of what they are, and muster an air of discipline, even the oldest necanthropes would envy.



For the Praetorians, greed, selflisness and cruelty are mere reminders of old grim tales. They thrive to deliver justice, but adhere to an ancient code. Control is of the utmost importance, as lack of will is a means of great shame among the race. They tend to get along well with the Shaktars, when they rarely meet- but cares little for their eagerness of battle. At best they view bon vivants with disdain, at worst- they teach them discipline. They will withstand petty insults, but answer to serious ones with retribution.



The Praetorians are gifted Psionics as they are warriors. And count a great deal of experts among them. For aspiring novices, the Praetorian temples, are the best way to learn the power of the mind.

Nickname: Paladins.


 * Warrior Caste: Pratorians, are naturally stronger than humans and start with a d6 in Strenght and a d6 in Fighting and Guts.
 * The Power of The Mind: What Weavers got in Smarts, Praetorians got in Spirit and Discipline. They start with d8 in Spirit, they may raise it to d12+1.
 * Immune to disease: As they remain genetically pure, the Praetorians rarely, if ever succumb to disease or illness.
 * The Vow: Praetorians are sworn to protect the universe from repeating history. And must unless directly ordered by a supperior stop lesser races from achieving Tech rank 5 or higher, unless their natu
 * ral races Tech level is 5 or more.
 * Stern and stubborn: A Praetorian rarely changes his mind once its set. Roll a spirit -4 to deviate from the path of discipline. They can seem crude and are at -2 to charisma rolls.
 * Major Enemy: The Praetorians are mortal enemies with The Talons. Anything short of a great common goal or other authorities will have them kill each other on sight. All social rolls are at -4 when dealing with Talons.