Gensi

GENSI: This race is often mistaken as cute, little guys, though nothing could be further from the truth. While they are a social and spontaneous race, they can fly to fits of unchained rage if provoked. They are often target for slavery or abuse, as they are easily conditioned to their owners will. They look like a cross between a goblin and a puppy, with slender builds, that makes them very agile.



Though they still have a home world, it now lies in ruins and is slowly dying, due to natural resources having been depleted. The Vulgars harvested most of the planet centuries ago. The surviving Gensi are either living in hiding, along caves and underground tunnels, or have made their way off world and into other factions, where they work as scouts or tinkerers. In a free harmonious condition, the race as a whole is joyful and festive, if captive,- that’s another story. There exist another variant of the race: Drudgers, Gensi slave race, a result of decades in captivity changed the Gensi, to something very, very different. See under Enemy chapter for info on the Drudgers, as they are not suited for player characters.

The Gensi start with the following:
 * Hyperactive: The Gensi are agile and erratic at times. They start with a d8 in agility, but must make a spirit roll at -2 to resist spontaneous and “fun” stuff.
 * Micro-BERSERK: The Gensi are known for their ill temper, if threatened. They start with the berserk edge, with the following additions: A) They also make a roll to avoid berserk whenever they are the target of a taunt or intimidation test, in addition to taking damage. And B) Their hands sprout nasty claws as well as a extended jaw that can easily chew on metal and other material protecting the oppressor. Their natural weapons are Str+d6+2 with an AP of 2 and AD of 1.
 * Short stump: The Gensi are small and have a -1 in size, as well as -1 to toughness. And are at x2 cost to increase Strength.
 * Flurry little guys: The Gensi often climb or crawl on difficult surfaces, they are at +2 to most athletic checks, including throwing.
 * Low Tech race: Gensi are at -2 to interact with Tech above tech level 3. They can upon reaching seasoned buy off this hindrance, if they have spent an appropriate amount of time aboard a spaceship or lived amongst a more advanced civilization.
 * Curious: Gensi often suffer spectacular deaths, mainly due to their hyperactive and curiosity. Start with the Curious hindrance.